Sunday, September 21, 2014

Module 2

Commercial Hypermedia Product
This hypermedia product is an interactive storybook site.  The websites name is turtle diary.  The site has multiple short stories on it.  It has multiple choices such as biographies, sports, and multiple reading level options.  In each story there are a few things a student can do.  The first thing is that the student can click on the music note to have the book read to him/her.  The student can also scroll over the word and click on it to have it read to him/her.  Each page has a button at the bottom that the student can click to advance pages and another button to go back pages.  It might be useful because during computer time the students can get on and it will help them build on their reading foundations.  Another possible use is that you could introduce it during language arts/ reading stations. 
Chosen Multimedia Authoring Tool
My chosen multimedia authoring tool is a web based VR called club penguin, which is run by Disney.  It is free to create an account and to play the games and customize your penguin.  In this VR you create a penguin and go around playing games, which earns you coins.  The student can then use these coins to buy clothing or pets called puffles, you may also go to parties.  There is a paid for membership that is optional and it gives the student access to more games, and to more clothing options.  In this VR you can own an igloo which the students would be able to customize and each month the setting changes to a new theme, such as a prehistoric theme or something else.   This could be used in the classroom as a reward for being a good student, and it can teach students fiscal literacy.  It can also teach students about ownership through the use of owning a puffle. 




2 comments:

  1. Tyler, we both used interactive storybooks as our commercial hypermedia product. I think yours is a great resource, especially since it allows the student to hear each word when they put the mouse over them. Like the text says, this allows students to be as interactive as they need or would like to be. I also like that there are so many genres are available.

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    1. Tyler, I like your ideas about club penguin. I think that using that as a reward for students is a great idea! The students will strengthen their technology skills through playing the games. As the book mentions, it is important to expose the children in our classroom to technology in a way that is enjoyable to them, so they will learn how to operate technology. Also, exposure to technology is a literacy standard, so that is another great way to work that in as well.

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